ZBrushCentral

ZBrush to Keyshot Render Goz Plugin, beta test

I’ve been playing with the beta Keyshot Goz plugin for ZBrush. This allows single or multiple subtools in a ZBrush project to be sent to Keyshot and rendered, with or without UV’s. All the textures, fibremesh etc. get sent over too, and you can make changes in ZBrush and they update live in Keyshot. You can add lighting environments, backdrops etc. from Keyshot or import them from elsewhere.
I did a couple of tests yesterday with a project troll I made a while back. 4 million polys total including the fibres. So far I am very impressed with this and look forward to the final release of the plugin which should be available before the end of the year.

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KS1.jpg

I hope they hurry up with releasing that plugin. Everytime I try to import something in Keyshot that isn’t decimated to 350k poly’s or less , it crashes complaining about memory , while I have plenty of ram left while it is trying to import. But apparently that goz plugin doesn’t have issues importing huge polycount meshes.

But ya , that goz plugin will be awesome , especially the fact that it just takes the polypaint.

Could someone explain what the advantage to using keyshot is? The plugin sounds neat but I haven’t fully grasped what keyshot brings to the table compared to rendering in zbrush itself. I read the website and I get it has real-world-like material properties for stuff like glass and metal but since you rendered something organic here… Sorry for the stupid question

http://www.thegnomonworkshop.com/store/product/1056/

check out that link for example.

he uses the plugin to render his Zbrush creature in keyshot , it barely takes any effort to get a good result from keyshot. It’s a bit in the same line of thinking as Zbrush , get rid of most of the technical stuff and give an easy way of achieving results.

You can get good renders out of zbrush , but most of the really good ones are compositions in photoshop of multiple seperate renders, keyshot gets a better result then zbrush in a single render without compositions yet.

Oh yeah that looks pretty cool actually. Thanks for the explanation. I should look into that

The Goz plugin fixes that. I’ve tried a couple of 8 million poly renders and Keyshot didn’t miss a beat. Being able to continue modeling or painting a subtool in ZBrush and see it render live in Keyshot is really useful too.

I am liking the Keyshot Goz plugin a lot. Here is a video of me testing it:

http://youtu.be/-Cu-KvIE_BE

I tested the Keyshot plugin but unfortunatelly when i change any material parameter the polypaint information get lost :confused:

You can either change the material or blend it with your textures or polypaint.

I have to say that this comment is not entirely true… You can get incredible renders without touching photoshop or doing the export multiple passes thing. Keyshot is powerful but I will probably only start using it if zbrush stops developing their render engine.