hey guys, is there a way for keyshot to recognize polygroups of a subtool?
Im trying out the zbrush to keyshot bridge and was hoping to assign different materials to different polygroups of a single subtool. so far haven’t found a way to make that work… only way i’ve found is by splitting the single subtool into multiple subtools based on the polygroups.
i’ve seen ppl say you can do it by assigning different materials in zbrush to the polygroups before sending to keyshot, but doesn’t seem like an efficient way.
thx in advance!