ZBrushCentral

ZBrush to Blender and normal maps

Does anyone have a ZMapper Preset file for Blender 3D? I’m having some trouble with seams on my renders when the tangent normal map is applied.

Or…

Does anyone have a refined workflow for ZBrush to Blender that works well for them?

Man thanks.

I second this request!

I’m brand new to zbrush. I spent all day beating my head to fix these problems. Could really use your help.

OK - so I create a sphere in Blender. I unwrap it. Export the sphere as an OBJ.

Then I import into zbrush. I divide the polys. First thing I’m noticing is holes on the top and bottom of the mesh. I draw a face.

I reduce the poly count and enter zmapper. zmapper says there are multiple uv groups. I select a UV group and notice a hole in the side of the mesh now.

I enter zmapper. push the create normals button and get a messed up looking normal map.

I have followed so many tutorials - and I’m doing everything they say - so what’s the deal? Help please!