ZBrushCentral

Zbrush to 3ds Max

Hi everybody!
I am new in Zbrush and 3ds Max and here!!!
I made a very simple head with Zbrush and colored that, then I made Diffuse, Normal and displacement maps and a low poly model and export that as obj. But as I import my model into 3ds max and applied maps to it that was very messy!!! ( In material editor I applied diffuse map to diffuse and in material/map browser selected bitmap, Normal map to bump and in material/map browser selected normal bump and then bitmap, displacement to displacement as a bitmap in material/map browser ) (Fig. 01)
Then by random I find out I can export my high poly model without doing anything in Zbrush. Means I only used UV master and then just pushed the export button and save my model (High poly) as an obj. (I did not made any diff, disp or norm map) Then I import that obj into 3ds Max and it worked properly!!! ( Zbrush made a mtl and bmp file too ) (Fig. 01)

1.What happend here!!!??? I am confused!!! Is it possible to import a high poly model in 3ds max directly!!!???

2.Should the “Texture map/texture on” button be pushed in Zbrush when I want to export my model? Because I can see some difference when it is off. ( I know this button will show the made texture but I think it will control the displacement map because when it is off shades are lighter and when I export a model, there is no bmp file with the obj and mtl files, in addition in 3ds max there will be an error like this : “Not found : name.bmp” and model is like low poly without any texture ) (Fig. 02)
I also read this http://www.zbrushcentral.com/showthread.php?26326-How-to-use-zbrush-with-3ds-max but it is old and long !!! So I am very appreciate if somebody help me with this. I want to know How can I import my low poly model into 3ds max and then turn it to high poly?

  1. I import a high poly model in 3ds max and the wire frames are too many so rigging is very hard. so I need to import a low poly model and then rig that, then I turn that model to high poly. Is it ok? (Fig. 03)

Thank you all
(PS I used Zbrush 4R6 and 3ds Max 2013 X64)

Attachments

Figure 01.jpg

Figure 02.jpg

Figure 03.jpg