After working through several tutorials on this fantastic(!) forum, I still have serious difficulties accomplishing a functioning work flow between ZBrush and Max generating UV maps. My test model created in ZBrush is a head and I exported it into Max to apply the UVW unwrap modifier. Pelt wrapping gives me a perfect result. Re-importing the obj. with it’s new UV map into ZBrush always shows overlapping UVs (red area running across the texture thumbnail). I might add that I retopoed the head model, so maybe that creates a problem in this workflow. I do want to get a g rip of this with 3d Max because I plan to map and texture much more complex models (characters and subtools). On most of the postings here it seems to be so easy that rarely anybodey mentions the critical point in this process of generating UV maps outside of ZBrush. UV maps that one can paint in Photoshop.
Thanks in advance Zbrushers!