I am a beginner with basically everything 3D, and I want to start learning how to use ZBrush:
What is the most efficient way of creating highly detailed models that can be animated?
I’ve went through many of the forums online, but never got a definite answer.
I feel like there’s a lot of going back-and-forth involved when creating these highly detailed character models. I just would like to know the steps I would go through to achieve the best possible result.
Example: 3ds Max (create base structure) --> ZBrush (add textures and details) --> 3ds Max (rig/animate)
or perhaps: ZBrush (create character model complete with detailed textures) --> 3ds Max (then righ/animate)