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ZBrush To 3DS Max - Displacement Mapping

Hey everyone.

I’m fairly new to ZBrush and having just finished the Digital Tutors - Sculpting Techniques for ZBrush 3 Training Kit I am having some problems about importing my mesh into 3DS Max.

Now when I was making this creature through the training DVD i had no idea that I would have to be messing around with displacement maps and this and that to get it into 3DS Max :confused: . I have read a few posts on this subject and tried to follow them, however I never get any half decent results :frowning:

The model is about 8 million polygons at the 7th level of Subdivisions. If somebody could post a detailed answer or link to tutorial on how to bring my fully detailed mesh into 3DS Max I would seriously appreciate it :slight_smile:

I’m sure once you know how to do it it’s as easy as ABC but I’m seriously getting annoyed and frustrated at the moment :lol:

Thanks,

Connor