ZBrushCentral

ZBrush_Texturing_Hight_Maps

_hello,

I was wandering if any of you ZBrush fans out there knows how to make a “Hight Map” for a model.

When I say “Hight Map” I mean, a texture that gets lighter in colour as parts of the model are extruded and gets darker as it nears the base.

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Attachments

Dragon.jpg

Wouldn’t that be the same as a displacement map?