can anyone please help me.i took my zbrush decimated surface to maya, and i used renderman environment and ray tracing to get an occlusion effect,but zbrush decimated surface did not give any occlusion.same was case of reflection in renderman.please help.
in ordinary render it produce shadow,but raytracing is not working with zbrush surface.please HELP.below i provide its view port and test render.other two surface from maya produse nice oclussion but zbrush decimated surface didnot give.please HELP
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](javascript:zb_insimg(‘192419’,‘rendered.jpg’,1,0))
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