Heyo,
Haven’t posted because I don’t find my models so exciting due to my size limitations for fabrication.
I find I cant really reduce anything bigger than 1.3mil polys or so and retain any detail.
And because I actually have to have the detail in the model no texture maps that’s not so big.
I wish I could find something that would reduce huge meshes and still keep the details.
( that doesn’t cost tens of thousands) dream on…
but my friend convinced me to post pics of my latest piece
“Calavera de Azúcar” (sugarskull) thinking you may find the process interesting.
I did the block up in modo, sculpted it in zbrush.
I have go back into rhino “urgh” to do the sizings and build the milling paths.
so these are screen caps of the model in zbrush and the finished product in sterling silver…
Hope you like…
tsw