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lol, back in z2, doing someting like that was mostly STD brush, which strangely enough i found myself using for the first time in ages just yesterday.
i decided to take a stab at it jason…
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brushes used:
snakehook
clay
smooth
standard
Attachments
Is that a box at level one
(heh private joke between troy and me)
Good job with the tools provided.
I like how you went further into details.
The high res on the palm turned out great.
The first bend in the ring might want to move it one scoush down other than that looks good.
Thanks for the post here I think a simple hand would make a great simple challenge and get people back to the basics.
Simple studys build confidence and allows you to see good form.
wait till you see some of the next vids where I make
Emo soldier
[](javascript:zb_insimg(‘141701’,‘render.jpg’,1,0))
Where I manipulate poly paints through subtools.
Jason,
Thank you for your tireless efforts at instruction.
I have a question about the 3.12 lessons. Specifically, the ‘Procedural’ videos (un-numbered).
This is a very cool work-flow. However, if I want to render out an image in Maya in Mental Ray, how do I use this? Do I make a map? How is it applied and connected to the shader network?
Thanks!
~S.~
yes snark you will need to bake it to a texture within maya ( i think I showed an example of that baking the workflow in those videos because I baked out the map for Zbrush to bump up the character… Then you need to mount it in the color channel on the material.
http://www.mediafire.com/?iqolinynmli
http://www.mediafire.com/?eyti4zywnzd
are those videos that explain baking in maya
Thanks! ~S.~
yup Jason its from a box…
after all what else is there in my world…lol
but i am starting to transition into using other methods and workflows…
thanks Jason it was just a quick study yeah i didn’t see that ring finger till you mentioned it proportions are off in many places now that i look at it again… looks like it has a ways to go yet…
yeah i think a hand would be a good challenge because there’s so many subtleties in form and it would really force you to see forms more closely…
looking forward to your next videos to come and hopefully your zbrush 4 videos to come soon…
i always seem to learn something new…
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Some beginning material and texture vids added for zbrush.
Some Maya vids added also 0301-0316 for those interested in maya.
(Making a catapult)
(Wheel rotate expressions)
(dynamics)
(set driven keys)
just to name a few topics
Still uploading to veoh but its on youtube and mediafire
Big maya stuff happening with that new plugin Zgo so now is the time to learn
Check post 1 for the link to the videos
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Ever get bored and want to try something else with your meshes and still use Zbrush in your workflow?
yep it’s that good!
Man! this is spot on!! I’m just having a go at the BGE now and was trying to suss out a good workflow!
This is REALLY going to help!
Thanks again Jason! You the man! :D
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Learn more about how maps function and export out of Zbrush and where they attach in the Blender Game engine
Jason thanks for all your videos,you are the reason i ever learned how to use zbrush properly and all your experience and clear tutorials helped me so much.
p.s I am looking forward to buying your maya tutorials from your site on payday.
Wow Jason, I started out watching ur Gears of War Editor Tutorials and then found out ur into Zbrush, thats awesome, you should make a Zbrush to Max to GOW Editor tutorial. It would help out so much and it would be so much appreciated.
I’m Mac and never going back
If I do I will have to choose maya only because Zbrush to max is tricky with explosion point order problems.
Its the deform er type modification that makes max sorta weird.
I won’t say I hate it to bad just don’t prefer it.
To bad Epic has not supported that Mod community the way they used to.
I love gears but gears only died from microsoft not allowing epic to make it totally modable. Modable games live forever. Then no gears II for PC!
That was the last straw. UT is fun to mod but the AI for a monster shootem game like GOW wasnt there making it fun only for enviromental modeling.
I really want to get into the UNity engine. But I want to try before I buy it.
[](javascript:zb_insimg(‘148197’,‘cannedmushrooms_webres.jpg’,1,0))
0227-0240 Has been added to the Zbrush Season 3 dealing with alpha based generated meshes and how to build up and sculpt separate forms. Then I take it to maya with Go Z as a test of the sweetest plugin of all
sadface yea zbrush to max is pretty complicated, modable games do last forever =D, and no gears 2 for pc is so sad, epic could have been great
Hi Jason,
And you are right on one thing , i will also never go back to windows
again.
Little trick using Go Z and masking
adding meshes to subtools using GoZ
Jason,
Thanks for the GoZ tips! Looking forward to more ‘ZBrush > Maya’ workflow vids. Particularly interested in how working with maps has changed.
~S.~
A little workflow I cooked up and also some material exporting tips for 3.5