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Learn more about how maps function and export out of Zbrush and where they attach in the Blender Game engine
Jason thanks for all your videos,you are the reason i ever learned how to use zbrush properly and all your experience and clear tutorials helped me so much.
p.s I am looking forward to buying your maya tutorials from your site on payday.
Wow Jason, I started out watching ur Gears of War Editor Tutorials and then found out ur into Zbrush, thats awesome, you should make a Zbrush to Max to GOW Editor tutorial. It would help out so much and it would be so much appreciated.
I’m Mac and never going back
If I do I will have to choose maya only because Zbrush to max is tricky with explosion point order problems.
Its the deform er type modification that makes max sorta weird.
I won’t say I hate it to bad just don’t prefer it.
To bad Epic has not supported that Mod community the way they used to.
I love gears but gears only died from microsoft not allowing epic to make it totally modable. Modable games live forever. Then no gears II for PC!
That was the last straw. UT is fun to mod but the AI for a monster shootem game like GOW wasnt there making it fun only for enviromental modeling.
I really want to get into the UNity engine. But I want to try before I buy it.
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0227-0240 Has been added to the Zbrush Season 3 dealing with alpha based generated meshes and how to build up and sculpt separate forms. Then I take it to maya with Go Z as a test of the sweetest plugin of all
sadface yea zbrush to max is pretty complicated, modable games do last forever =D, and no gears 2 for pc is so sad, epic could have been great
Hi Jason,
And you are right on one thing , i will also never go back to windows
again.
Little trick using Go Z and masking
adding meshes to subtools using GoZ
Jason,
Thanks for the GoZ tips! Looking forward to more ‘ZBrush > Maya’ workflow vids. Particularly interested in how working with maps has changed.
~S.~
A little workflow I cooked up and also some material exporting tips for 3.5
it’s up fixme