I created a zsphere sculpt, applied adaptive skin, devided and sculpted my model, and saved it at its lowest resolution. Now, when I open the model and switch to a higher resolution it explodes. When I go to my highest resolution the program crashes. I have not imported or exported anything. The only thing I did out of the ordinary is Use Poseable Symmetry to try and force a symmetry map onto the model to use Smart Resym (it would not let me with part of my hidden). However, I did manage to save a back-up file at the higher resolution that I am now unable to return to. I believe this is a result of the vertex positioning being messed up. Do you know any way to fix this?
](http://javascript%3cb%3e%3c/b%3E:zb_insimg(‘141106’,‘head%202.jpg’,1,0))
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