hi guys…I am a 3d modeler from India and I love to sculpt in Zbrush. I am facing a problem and need your help…
when i am importing a low res mesh(a face model) in obj from Maya to zbrush, the base mesh is being stretched in the x axis. so the volume of that face is being changed. how can i get rid of that?
what are your export options from your other 3d app? what are your import options in Zbrush?
i am simply exporting the geometry in .obj from maya 2009 and importing in zbrush.
well that doesn’t answer my question.
The export options in maya are
.ma,.mb,.mov,mental ray,.fbx,.dxf,.dae and .obj.
The import options in zbrush are
.obj and .dxf.