Hello guys, I ran into a small problem and not sure if there is a fix for it. here is the prob:
OKay lets say you imported a obj file from any 3d pakage in zbrush and started to sculpt to your neeeeeeds!. All is done right. Then we notice the scale of the model is a tad too big. So we then re scale the model down to its correct size and then re export that out as a obj. Import that back into zbrush over your current tool and all is done. But when you then subdivide it, the model bloats or inflates crazy proportions.
Is there a way in zbrush to reset its scale to match the scaled version that was edits from another 3d package or no can do?