Hi, ive been using Zbrush for quite some time and I continuously run into the same problem of Zbrush randomly scaling and offsetting my objects when I try to export my objects back to maya. I import my basemesh into the scene and after sculpting I export my mesh back into maya only to find it has become extremely small and often times not even centered on the axes. There is no cosistancy on when or how this happens, it just seems to happen. Which absolutely kills my workflow because extracting accurate displacement maps and tweaking models is impossible.
Ive searched online and haven’t found a solution which is strange because my workmates all experience the same thing. And Ive experienced it happening on multiple workstations. How can this be avoided? and How can I fix my scene which has already been affected.
Thanks for any help