I imported a simple mesh into Zbrush today. My goal is to actually stay at a very basic level (subD1 i guess) to model, that is the look I am going for - I will not be dividing this model further. The issue is that the quads will start to bend and warp in zbrush.
Is this a real-time rendering issue and the geometry is actually OK? Or is the geometry bending like in the pic.
Are there any tips for keeping the polygons very flat, so I can continue to model at this level?
Attachments
