Hi,
I’m Yann Couderc, from Isotropix… we added polypainting support in Clarisse and I wanted to share a new technique to work with Zbrush models… You just have to save your polypainted model to OBJ, load it and use the embeded polypainting information in your shaders. Currently Zbrush support RGB + MASK, so you are limited to one color channel + one grayscale (you can use it to control specular, reflection… ), but you can also use them as 4 grayscale channels using a reorder , for example to drive diffuse, luminosity, reflection and glossiness with a single vertex map (this is a good old technique used for a long time to save memory with classic maps).
Of course, we would be very happy if Zbrush could export more than one vertex map… working with the exact zbrush model, without any conversion and map generation is so cool
[youtubehd]QTFHe4FSzac[/youtubehd]
Shading network example : the left one use the map to control the diffuse, as seen in the view, the right one is an example of reordering to control different channels.
Thanks for watching !