Hey all, I started this post on the PC forum and got some pretty interesting points from other people, would be interested in hearing your thoughts. I recently checked out Michael Pavlovich’s EAT 3D dvd on Zbrush and in a lot of his work he does the main body of texturing within ZBrush using polypaint/spotlight and finally touch ups in PS. I know a lot of people prefer to do the bulk of their work in PS or something more like Mudbox/3DC as they work based on per pixel rather than per poly, but wondered if anyone of you guys prefer texturing in ZBrush and why (or why not?)
I’ve noticed a few artists on here use it and have been trying it out myself, getting some pretty good results with cavity masking, spotlight, etc. I was also thinking it’d be great if ZBrush had a per pixel painting system, maybe something that will be integrated later on.
Got the idea from Michael’s character DVD here: http://eat3d.com/zbrush4_character
Also Gav Goulden’s Outsider texturing video is worth a look, pretty cool workflow 