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Zbrush Polypaint for texturing

Hey all, I started this post on the PC forum and got some pretty interesting points from other people, would be interested in hearing your thoughts. I recently checked out Michael Pavlovich’s EAT 3D dvd on Zbrush and in a lot of his work he does the main body of texturing within ZBrush using polypaint/spotlight and finally touch ups in PS. I know a lot of people prefer to do the bulk of their work in PS or something more like Mudbox/3DC as they work based on per pixel rather than per poly, but wondered if anyone of you guys prefer texturing in ZBrush and why (or why not?)

I’ve noticed a few artists on here use it and have been trying it out myself, getting some pretty good results with cavity masking, spotlight, etc. I was also thinking it’d be great if ZBrush had a per pixel painting system, maybe something that will be integrated later on.

Got the idea from Michael’s character DVD here: http://eat3d.com/zbrush4_character

Also Gav Goulden’s Outsider texturing video is worth a look, pretty cool workflow :slight_smile:

You also have the option to paint directly to texture using ZApplink or Projection Master.

www.philipmehr.com is not working?

The main problem I have found with working in Zbrush for texture work is the layer system is hit or miss. You lose a lot of ability to adjust things later if you work in Zbrush alone.

For my personal stuff I tend to do a ton of work in Zbrush, but for my professional work I use PS and Coat