Hey, ive made a basemesh using Zspheres in Zbrush but I did not include the head. I figured to pull it out of the head I would have to use dynamesh however the resolution of dynamesh joins the toes together even at 2048 res. Not only that but when I divide this mesh the polycount on the face area is far too low to get any detail out of it. How do I get around this? I could make the head/hands/feet a separate subtool but then I would get wierd seams on the body which I dont want.
Really stumped as to how I can get maximum detail out of a large subtool such as this (without retopologizing it). I also need to use dynamesh for pulling out things like the ears/noise but the toes prevent me from doing so.
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