I am interested in exploring a workflow that supports painting-sized gallery product using 2.5D as a platform to replace Painter/Photoshop for digital art. Hypothesis is that the ‘infinite facet’ idea of 2.5D will support a much more powerful sense of dimension than my previous experience with those other tools…plus, those tools can still be integrated with Zapplink and layered renders…so it’s all good.
I have made a few dozen first attempts which I will post in this thread, with an eye toward defining the core technique that typifies each set/series of pieces.
In this first group I wanted to see what happens when one render is used as painting layer over another.
…the above in another iteration of conversion to color layer for another render fusion:
These can be confusing (in a good way, I hope) because one doesn’t know if the dimensionality is within the texture or within the current pixol layer. This proved to me right off the bat that the ZBrush system has deep, deep capacities for expanding how depth can effect overall forms in promising directions!