ZBrushCentral

Zbrush not using full UV

So I have made a bunch of bricks in 3Ds Max, and I have unwrapped them completely. there is no overlapping, all unique.
Then I imported into zbrush, sculpted them, and painted them with polypaint. But when I hit texture from polypaint, only about half the bricks get textured. Whats going on?
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

Thanks

image?

bricks.jpg

need to see your UV’s
go to tool.uv.morph UV (do this at your lowest subD). This should let you see how your unwrap is being read inside of Zbrush.

My guess is your UV’s are too close to the border and need to be moved in a couple few pixels.

Alright, here is the image…

Hmm. I don’t know off hand. Try to bring the whole UV set in by 4-8 pixels and see if another bake will work.
Are you using layers?

Wow, I’m an idiot.

Turns out, they were deselected, and I was messing with the new selection tool. I just re-selected everything and the UV’s come up perfect.

Sorry XD