the end result that i want the normal map to be on is a single plane mesh
i did another test, i have model number 1 which is super basic, and model number 2 which has the extra edges on the basic model.
i took model 1 into zbrush and exported the normal map (1zbrush img), i get the correct colors for the different angled planes on the mesh (but i dont like the soft gradients that are happening, like the pink on both sides of the dark blue color, thats why i’m doing the extra edges)
i then took model 2 into zbrush and exported the normal map (2zbrush img), only the little planes made from the extra edges get a color other than purple, but the planes in the 95 degree angle on the mesh is the same purple color as the planes that are facing directly up
i’m basically just imported the mesh, subdividing it a couple times without Smt checked, then bringing back down to SDiv 1, then going to the normal map tab, clickig tangent and flipG and then Create NormalMap
hopefully i explained my problem correctly
am i missing something else i need to do in zbrush? or max for that matter once the extra edges are added?

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