Hi,
This is the first time I have used zbrush to create normal maps, and I think I have goofed up along the way.
I created a low poly mesh in max, exported it into zbrush and I used UV Master in zbrush to do the UV`s, and I changed the model with in zbrush slightly with the move brush, so I re-exported the new modified low poly mesh from zbrush to max, and applied the normal map.
So what have I missed?.