ZBrushCentral

Zbrush normal to 3Ds Max problem?

Hi,
This is the first time I have used zbrush to create normal maps, and I think I have goofed up along the way.

I created a low poly mesh in max, exported it into zbrush and I used UV Master in zbrush to do the UV`s, and I changed the model with in zbrush slightly with the move brush, so I re-exported the new modified low poly mesh from zbrush to max, and applied the normal map.

The model looks ok(as low poly as it is) with out he normal map, but as soon as I apply the normal map as seen in the last image, it looks like smoothing groups in max are all messed up.

So what have I missed?.

Many thanks

http://img707.imageshack.us/img707/3764/creaturew.jpg

Have you flipped your normal map? When Zbrush is done making it, you go to Texture, and down to Flip V ( this flips the whole texture upside down ). That should do it. If you’ve already done this then this other thing might be the problem:

You should probable not forget to flip the green channel, you can either do it in zbrush before making the normal map, or you can do it in 3d max inside the normal map settings.