hi!
i got an problem with creating an normal map in zbrush for an head,
which can be shown in maya 2010 64 bit.
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i got an head at sdiv-level 6 (which is 4677632 polys)
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first of all i checked, that there is an uv - layout: OK, there is one…
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then i pulled up the “uv-map-size” in zbrush up to 8192
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after all i went to “normal map”: tangent, smooth uv snormals is on
and at the thumbnail section there is shown an normal map -
then i push “create normal map”
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an window pops up: “note: map can not be created while the highest subdivision-level
is active. switch to a lower-subdivision level and try again” -
i adjust my “sdiv-level” to 5
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i go back to the “normal map”-section and press “create normal map”
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a normal map has been created…
but its a plane one, without the structure, i could see before!
can any body tell me, what i´m doing wrong?
thanks a lot for an answer!
a nice weekend to everybody…
greetz from loopon

