I am trying to figure out the proper set of export options to get my Multi Map Exporter normal maps to work in Vue.
I built a test ‘blob’ object with 5 levels of subdivision and a lot of little displacement detail to see if I can use just the Level 1 object mesh in Vue with a displacement and normal map from Level 5. I’ve tried various combinations of SwitchRG, SwitchRB, FlipR, FlipB, etc. but always end up with an imported object in Vue that seems lit from the wrong direction. Anyone here with successful experience in getting their ZBrush models into Vue with good normal maps for fine displacement detail?
Dan