I’ve checked the forums, and I’m at the end of my rope with this issue regarding normal maps.
I’m testing a few things with normal maps in ZBrush. After adding the details I want to my model and bringing the geometry divisions back down to their lowest setting, I go into ZMapper. After projecting a Normal Map, the model doesn’t quite look the way I was expecting. Some of the faces look correct, but upon looking at my Normal Map I just made, tons of UVs appear to be skewing and spiking out. I can’t seem to find out why it’s doing this, any help would be greatly appreciated!
A few things to note:
-Yes, the Maya UV map looks horrendous and there’s tons of space. As stated above I’m doing this as a test to see how normal maps work. I threw an automatic map on the model and made sure none of the UVs have left the 1,1 UV square
-I’ve Opened Maya Configurations prior to projecting the Normal Map