I am experiencing an issue creating a normal map from HD polygons.
In Zbrush the texture and sculpting detail were created on an HD polygon subdivision level. The noise brush was used to create the skin details. When creating a normal map
the nose, the brow above the eye, and the area over the gills on the shark, are messed up, appearing extra noisy than normal, I don’t really know how to describe it.
I’ve tried creating a displacement map and substitute it for a bump map, which did solve this problem, but appeared to warp the overall look of the model. Hopefully the images below will help show the issue. Help in anyway will be appreciated. Thank You.
[orignal.jpg[/ATT]%3C/font%3E"]
](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=225780)
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