Sorry for posting here, hope is not too OT, if so please feel free to move or delete my post.
I always looked at ZBrush with lot of curiosity, but never actually jumped the pond.
The main thing I’d like to figure out is whether it could be appropriate for my needs or not.
I’d like to speed up my process. What I need to create for 90% of my 3D job is hard surface models, from mech-like stuff to sci-fi surfaces and so on.
So far my work flow it’s been modeling in Blender, as I feel very comfortable with it, and then importing the models in 3ds Max for lighting, texturing, animating and so on. This process, though, is quite time consuming as modeling detailed hard surface stuff takes time.
Now, as I don’t know how ZBrush works yet having seen some wonderful mech / hard surface works made with it, my main doubt is: how dense the mesh will be? Will I be able to export a mesh to work with in 3ds Max to allow me to animate it, duplicate it (like, for instance, for motion graphics stuff), dealing then with a not too dense mesh?
Dunno if I’m explaining clearly enough what my doubts are, hope the question is clear though.
Thanks in advance for any hints.
