Hello zbrush community, first post here, and some awfully newb questions.
Thanks for your patience, and hopefully, answers.
I’ve watched a ton of videos, read a ton of threads, and figure I had just better ask my questions directly, to get direct answers to my direct issues.
I’ll make this long story as short as possible
- Created a five mesh model in Maya_LT
- Exported as FBX with UV maps
- Two of the meshes required me to re-import low poly redesigns to the zbrush file (with new uvmaps) from obj files*
- Three of my subtools used dynamesh to be able to get the detail I needed with alphas and some deformations/etc
- Those three subtools have no subdivision levels
- Those three subtools cannot reconstruct subdivisions (something about triangles, though I checked and fixed mesh integrity)
*not sure if this matters, but wanted to relay this in case it does make a difference.
I need, obviously, to have low poly versions of the subtools to do my normal mapping.
It seems I could reimport the low poly maya .obj’s, create duplicates then do lower poly dynameshes, then zremesh, or perhaps none of the above, and do something else…
Thats what I’m here to ask, where do I go from here? These will be taken into substance when I have them ready, I just need a clear answer to my particular issue to continue with this particular asset, and perhaps some pointers on how to avoid this issue in the future (i.e. steps to take BEFORE losing my subdivisions to dynameshing, or duplicating first before dynameshing, etc… I just don’t know, since I’m completely new to zbrush.)
The separate subtools are as follows: Hande, grip, trigger, barrel, muzzle, scope.
Using zbrush 4R7.
If you require any more information to help me, please let me know. Also, my feelings wont be hurt by telling me I screwed something up in the process, so just tell it how it is.
My appreciation in advance.
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