INTRODUCTION
I know the user interface gets a bad wrap from a lot of people but I think it has more to do with the long winded way ZBrush makes you perform tasks that should be more intuitive. IMO it takes many, many steps to do something in ZBrush when it could be done much faster and simpler. Below are my suggestions that I feel would make working in ZBrush faster and much more fun and intuitive.
Please read my suggestions with an open mind and remember these are just one users ideas as to how to improve things. Let me know what you think.
REALTIME 3D
• Having to press “T” and then select “Make Polymesh 3D” just to be able to rotate around a 3D object seems redundant. Get rid of this method. Why not allow users to choose in their “Preferences” whether they want to work in 3D mode or 2D mode so when you open ZBrush you could immediately be in the mode you want. If it was set to 3D mode then you would immediately be able to rotate the model in 3D without having to Press “T” and then press “Make Polymesh 3D”.
PAINT ANYTIME
• Having to drop and pickup models just to be able to paint them is just another step that wastes a lot of time and IMO is not needed. Why not be able to just pick up a brush and paint in real time at any time like in Mudbox and 3DCoat?
PAINT IN REALTIME 3D
• You cannot rotate around your model while painting on it. Why not? This seems like a must have feature.
EXPORTABLE UV MAPS
• It would be great if you could export a UV FLAT map or Pelt map map (I’m not talking Zapplink) that you could open in an image editor like Photoshop and work on. Any changes made in the image editor would automatically update in ZBrush once the file was saved in the image editor.
OBJECTS SAVED AS SEPARATE LAYERS ON IMPORT
• IMO there are a lot of the quirky things you have to do to use “Subtools”. Why not simplify the whole thing.
If I create an OBJ in another 3D application with multiple objects (body, eyes, helmet, goggles, spear etc.) ZBrush should be able to import the object and each part (body, eyes, helmet, goggles, spear etc.) would be saved to a separate layer. Each layer should be able to be sculpted and painted on separately. Like Photoshop. Right now ZBrush makes you jump through hoops to get this done.
UI (USER INTERFACE)
• I don’t mind the UI except for the large amount of text buttons scattered at the top of the UI. Please standardize the UI and make it more organized.

