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Zbrush > Modo: Displacement Issue

I have an issue with weird seams showing up on my ZBrush displacements whenever I export them to Modo. I’ve tried GUV, AUV and PUV tiles, always remembering to flip the alphas before export, but I keep getting the same problem.

Does anybody have any idea what could be causing this, or a way to fix it?

This is using ZBrush 3.12 and Modo 302

I’ve played around some more on various models and I get the same thing.

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Did you find a fix for this problem?

are you using linear UV’s in Modo ?

It has been acknowledged as a problem with ZBrush for Mac OSX (rather than Modo)

http://www.zbrushcentral.com/zbc/showthread.php?t=64630