Im having an issue with the UVW getting messed up in Zbrush. I did a quick test, I sculpted some random crap, and then exported it to max 2010 adjusted the UVs and reimported it into ZB. you can sse the issues I am having. One is the normal map before exporting and the other faceted looking one is after the 3ds max export. I tried it in 3ds max 2009 and it still has the same issues. I have also tried simply exporting the file out of zbrush and immediately reimporting it into zbrush without going into max ata all and its still the same problem. So it definitely seems to be a zbrush problem. Any help is greatly appreciated.

My Specs
Windows 7
Dual Quad Core 2.6
16 gb ram
ZB 3.5 R3.
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