I made this character in ZBrush, retopologized it and UVed it in Maya and imported back to Zbrush to add details and polypaint. Now I wanted to export maps and import it it back to Maya for rendering and animation but Zbrush messed up baking my maps. I have no idea why. Please let me know if you recognize this issue. It’s this weird streak of unexisting polygons that goes from tail up. Look at Maya UVs and look at Zbrush UV’s. Weird…I eve opened my model , deleted polygons and there is no mistakes, no hidden polys or manifold geo, it’s all clean. Why is Zbrush incapable of producing maps fro something this simple ?
Any ideas ?
Thanks

Attachments

