Hi,
This is my second posts in ZCentral and i really thank you in advance for any reply.
I am working on a model that was started off in Maya 2008. After i set the uv’s in maya, i jumped into zbrush for adding the detail. But, in the process i noticed a few of my edges didn’t flow as well as i wanted and, am in the dilemma of throwing away all the work i did in zbrush and re-importing the obj or <another mathod i’m not aware of?>.
I know that if you make changes to just the topology without changing the vert count its as easy as importing the new obj at lvl 1 of the mesh. but i want to change the vert count.
I have heard that there is a possible alternative, but not sure what the steps are. If anyone knows of a tutorial out there that might shed some light for me on this matter, i would appreciate it.