ZBrushCentral

zbrush -> Maya -> zbrush scale problem

I have done quite a bit of work on a character in zbrush. I am up to about 5 subdivisions, and right now, I’ve been working on the forms of the character, not getting into too fine of detail like the eyes for finger nails. Now that time has come and I realized the my model when I originally exported it from Maya was too small. Even on the smallest brush size in zbrush it impacts a much larger area and its way too strong. I was told this is because the original model is was scaled too small. I would like to be able to keep my division levels, export it out to maya, scale it up to the size I need, then import it back into zbrush still keeping my division levels. I tried scaling it and although it solved the brush detail problem, I lost my levels. How can I keep them?

Well I knew as soon as I posted this I would find the answer. For anyone else who has had this problem here’s a thread about what to do. I solved this by adjusting the size slider in zbrush. Just make sure the whole model is showing. I did this working on the hand and when I brought back the rest of the body, I had a giant hand. :lol:

http://forums.cgsociety.org/showthread.php?f=140&t=259657