I have been working a couple of months with Zbrush now and I have encountered some issues I need input on. I would like to hear from you how your workflow is. So far I have based the models on base meshes from maya and taken these into Zbrush. Here I have sculpted the models, but I have not sculpted things like the inside of the mouth etc. I have built this as separate object (gums, teeth, tongue ) The ear- and nose canals are also modeled in maya after the sculpt.
I’m sorry, I just noticed this was posted in the wrong section forums. Could an admin please move it?
I’m having the exact same issue with the scale.
What i did tho. I opened one of the older files, and looked at the scale of my subtool/object, as well as the offsets. and copied this into the export window of a new subtool.
But, they still dont really match, there’s a difference of 0.000XX, or something. Hopefully someone else may answer this question.
Working on it. I’m in dialogue with Pixologic on the subject. We’re getting close 