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Zbrush / Maya pipeline question

Hi there, quick question

If my pipeline is Maya and Zbrush, and I intend on exporting the final subtool out to Maya for rendering and render passes, do I do all of the material assigning such as blinn and lambert in Maya?

For Example. If I have this candle holder with candles on it, I of course want the candle holder a different material and texture than the candle wax. But my problem is the holder and candles are all one subtool in zbrush, they are easy to separate in Maya though. So do I just do all of that in Maya and worry about the fine detail in Zbrush?

Thanks a lot for the help!

You can do it either way. There are ways to separate subtools in Zbrush as well. One way is you can use the SubTool Master plugin that comes with Zbrush. This can export each subtool as a separate OBJ file to import into Maya.