Hi there, quick question
If my pipeline is Maya and Zbrush, and I intend on exporting the final subtool out to Maya for rendering and render passes, do I do all of the material assigning such as blinn and lambert in Maya?
For Example. If I have this candle holder with candles on it, I of course want the candle holder a different material and texture than the candle wax. But my problem is the holder and candles are all one subtool in zbrush, they are easy to separate in Maya though. So do I just do all of that in Maya and worry about the fine detail in Zbrush?
Thanks a lot for the help!