Hi All,
I’ve finished my sculpting texturing and application of the displacement map in zbrush. All looks good.
I goZ it over to maya and hit render (software) and the displacement blows out completely. I try mental-ray and it blows out significantly but only so the model is puffy. I’d like it to work precisely how it is in zbrush, but i’m not sure the scale settings I’m supposed to use so the displacement in Maya is identical to that in zbrush.
I’ve also tried exporting via export, but that isn’t any better.
any help appreciated.