Has anyone run into this? I am making architectural models in Maya 2011, and texturing them in ZBrush. I am finding that about 75% of the time when I export an object from Maya to ZBrush the uvs are not usable and have to be remade in ZBrush.
When this happens I am stuck with a model whose texture can only be edited in ZBrush, as the uvs get tiled. This mucks up our pipeline as it renders the textures uneditable in Photoshop.
I have yet to find any consistency in when this happens, other than it happens when using .obj export, GoZ or .ma export. I suspect that something has changed in this version of Maya but need to test this hypothesis.
T