hello,
i have a problem with the exportation zbrush to max.
i have a model with 1561 vertex in zbrush.
i export this model to have one obj.
when i import to max 2009 i have one object with the exact
number of vertex. but when i transform this model to editable poly
i have 1562 vertex.
why???
when i change the uvs and i want to export tne model from max 2009 to zbrush,
zbrush say me wrong vertex number…
i hope you understand me.
thank you for reading and helping.
see you