Hi all,
This is the step that i have done.
- Created Texture with multiple chain rings 3d
- Exported mesh UV in photoshop
- Import UV in brush painted
- use mask by intensity
all ok, then - use Deformation->inflat to 5 value for make the chain
this is the result
As you can see, is different than normal smoothed ring 3d.
Any help will be greatly!
Attachments
