ZBrushCentral

Zbrush - Landscape Editing - Military Base

Hi sirquadalot,

the entire lanscape is a procedural terrain created in Vue - 12 million polygons - what Vue lacks is the ability to sculpt the terrain like the way a miner would dig into the sides of a mountain or cave - so you can’t really create caves and cliffs, by using the built in terrain editor - a problem that was inherent in Bryce as well.

There is a work around whereby you can sculpt the terrain and rotate it and place it on top of another terrain to give the impression of an overhanging cliff or cave.

For my purpose, I needed full control of sculpting the cave and having the ability to define how the base looked - so after creating the overall landscape, I exported a standard terrain from Vue Infinite as an OBJ file.

I imported into Zbrush and started sculpting by pushing and pulling, smoothing, creasing - you name it, all those tools that are missing in Vue.

I then painted using projection master - after I did the usual flipping of the texture and exported the edited terrain back into Vue - the materials come in pretty well as MTL files - and I then placed the terrain in the place it appears in the landscape.

Hope that helps

These look really good, allot of stuff rendered in Vue looks very computer grafiky, very reapeated, Never thought of using zbrush to break things up a bit, would love to se move of your workflow on this.:slight_smile:

thanks Harmonic

yeah, Zbrush is like a swiss knife - if you look around long enough, you can find a new use for it.

I will post some more examples when I get some free time.

Thanks Solomon, Have you seen the new version of Terragen thats out? It’s pretty slick.:cool: I’m just starting to get into it.

here is a render showing some more detail. Rendered with a spectral environment.

mili_base.jpg

Man, that DEFINATELY has a C&C feel to it. I’m playing around with Vue6 since 2 days and can see it can give nice results. But for my little computer takes SUCH a long time to render out a nice picture, let alone a whole animation.
Thanks for your work description. I agree, Zbrush is like a Swiss army knife. (and you don’t even have to clean it :D) Can you somehow show what part of the pictures is the Zbrushed object and which is the procedural Vue part? They blend so well…

Hi Plakkie, thanks

k, here is a series of renders showing the build up of the base - starting with the procedural terrain and the addition of the edited terrains.

Procedural Terrain - showing placement of base objects.

mili_base1.jpg

Hope that helps, and you can see the difference between the procedural terrain, which covers most of the landscape, at 19,000 X 19,000 pixels. The edited terrains are much smaller and make up just a small fraction of the landscape.

Attachments

mili_base2.jpg

mili_base3.jpg

mili_base4.jpg

mili_base5.jpg

and here is the terrain as a ztool inside of Zbrush.

base-inz.jpg

here is an updated render

mili_basea3.jpg

Very informative Solomon! How did you texture the edited landscape mesh? Did you use part the texture of the procedural landscape or did you do it in Zbrush? (guess you had to paint the road…)

thanks :slight_smile:

yeah I textured the edited landscape using the same texture for the procedural terrain, as the foundation and laid down the road in photoshop with Zapplink.

no man, I haven’t had a chance to try it out, but I have heard some good things about it, especially it’s volumetric clouds. Have you tried it with zbrush?

I think we will begin to see more Zbrush and Vue Infnite use for landscapes and evironments - in “Pirates Of The Caribbean: Dead Man’s Chest”, the guys at ILM took that to another level with mixing Zbrush and Vue Infinite in their work flow

thanks harmonic,

yes I agree, the cookie cutter look - that’s why I love Zbrush, the ability to add as much detail as possible.

looking forward to 2.5 - I have a number of sketches set aside - landscapes for that release.

…indeed!
Animation is convincing!

Here is a link to the full animation where this terrain is featured.

Click on TAC intro 2006

http://fayetteville.camber.com/web/main_FLA.html

has anyone had any success with T2 working with Zbrush?

Oscar nominations for the Dead Man’s Chest - saw the congrats on the home page - thumbs up for Zbrush and Vue Infinite!

I am sure both companies are going to make the most out of this - hope for better intergration!!

Peace

Hi Guys, its been a while since I visited these forums.

For those of you interested in landscape and terrain creation - take a look at the upcoming Vue 7 Infinite and Vue 7 xStream - here is a link to some highlights from siggraph. I am looking forward to creating creatures and integrating them in cool environments.

http://www.e-onsoftware.com/about/newsletter/

and a lineup of the movies in which vue was used

http://www.e-onsoftware.com/about/press_materials/?page=…%2FPRIndex&date=August%2013,%202008

wow what a nice job. however i was wondering if vue - zbrush- vue - unity3d would work.

i need a world that looks very similar, and i do mean world, well a very big piece of world for use in a game. would you plan work but the end result be import to unity engine

can that work?

I am not sure if this workflow would work with Unity3D

I am slowly getting back into Zbrush modeling. It’s been a while since I last posted on this forum.