I’m currently trying to sculpt a stone block in ZBrush, I’m exporting a square block from 3ds Max 2010 and have already unwrapped the object. Now every time I go into ZBrush with the lowpoly mesh ZBrush creates a second UV group even though in Max there was only one. It’s becoming quite frustrating since I have remade and unwrapped the low poly mesh multiple times yet ZBrush keeps singling out a few faces to create a new UV group with.
Anyone know why this would be happening?
Is there anyway I can set the UV groups in ZBrush?
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
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