ZBrushCentral

ZBrush Keeps making a Second UV Group

I’m currently trying to sculpt a stone block in ZBrush, I’m exporting a square block from 3ds Max 2010 and have already unwrapped the object. Now every time I go into ZBrush with the lowpoly mesh ZBrush creates a second UV group even though in Max there was only one. It’s becoming quite frustrating since I have remade and unwrapped the low poly mesh multiple times yet ZBrush keeps singling out a few faces to create a new UV group with.

Anyone know why this would be happening?

Is there anyway I can set the UV groups in ZBrush?

<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

Attachments

uv_groups.jpg

your UV’s are going off of 0-1 space. move them all within 0-1 and it should work just fine.