So, let me begin by saying that I am fairly new to zbrush. So, any newb info would be helpful. I have been sculpting my first character in zbrush. I have subdivided to about 6 million polys. At this stage, zbrush will often pause for 10-15 seconds at random intervals such as undo, or any type of mask action, or even on a brush stroke. This is insanely annoying since it breaks workflow constantly. I have a computer with the following specs:
cpu q6850 @ 3 ghz
video card nvidia geforce 8800 gtx
4gb ram
one thing that might be an issue is I use a 32 bit vista OS. I have turned off all the bells and whistles in vista to increase performace though. In any case, I feel like 6 million polys should run smoothly on this machine. I have my mem set at about 2000 in zbrush. What else could be causing this slowdown? thanks for any help you guys can give me.
