I’ve been using zbrush to work on my demo reel for the past month or so, and even though I’m loving the results I get out of it, I’ve been pulling my hair off at the same time… It feels like zbrush is full of little quirks and bugs related to navigation… Here’s what I’ve come across, hopefully there will be solutions to some of these, so that I can enjoy the zbrush experience!
My computer is a 2.8ghz c2duo with 4gigs of ram.
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Canvas size: I’m working on a 24" screen, zbrush makes me feel like I need a 15", because scaling the canvas slows down navigation so much… that is really stupid, why do I have to compromise canvas size for speed?
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Zoom range: Often I will run into situations where I can’t zoom any further, the object just won’t grow any larger, this is in local mode in which I work most of the time.
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Object shooting back: I’ve seen this reported already but I’m still gonna mention it: when working with zspheres, the object will sometimes shoot back, either to the very corner of the canvas, or just a short amount, which is equally annoying. I press ‘a’ twice, reframe it, try to redo what I was attempting (move/scale) and there it goes again. This can sometimes happen 3-4 times in a row.
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I’ve been having this glitch where the object will randomly flip upside down for a second, when rotating it. I attached a file showing this happen with the default soldier model. It’s really annoying :p.
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Perspective: it doesn’t seem to work with zspheres! so if I have a tool with both zspheres and polymesh3Ds, say a zsphere root running up a stone, when I toggle the adaptive skin on and off, with perspective on, the zspheres will appear to shift compared to the stone, because perspective is only affecting the meshes! So I’m stuck with the reverse perspective which is zbrush’s default (yea, objects grow bigger, the further away).
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Slow. With shadows on, zbrush is slow, navigation is not snappy, and this is with the default canvas size which is tiny on my 24" screen. I’ve seen it be pretty fast when I don’t have zpsheres though, but the scene I’m working on right now has over a hundred zspheres, still it’s only around 50k polys. I can usually crank it to around 10 million before it’s unuseable.
It would be awsome if I found solutions to some of these problems, and maybe others will be fixed by 3.5, cause I want to like zbrush, and I don’t want to have to switch to mudbox to get a better experience.
Thanks
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Attachments
zbrush_glitch.zip (34.1 KB)