heyhey,
I really love ZBrush… though, I must say I’m not an artist but a developer. I’d like to know if there are information about the technologies that are used by zbrush. All in all i’d like to have the perfect presentation of zbrush-created meshes in a rendering engine.
I’d be interested in how the displacement map and normal maps are generated.
I guess in ZBrush itself catmull-clark is used for the subdivision core.
But what are for example the Smooth-UV, Adaptive or DPSubPix precision values when creating normal/displacement maps.
All that info would help to create good outside-zbrush rendering for zbrush meshes.
thanks
zqueezy
PS: Currently, I’m a PhD student working on tessellation and displacement, so you might understand my interests…