Hi.
I recently started using zbrush and want to get into 3d for my own games, it is going well so far, but I would like some clarification in the process or pipeline please.
What are the usual steps in the process for creating game assets?
My current understanding (which could be done in other ways with other software for sure)
- Create a base mesh with zspheres
- Sculpt the model
- texture it
- create UV Maps and normal maps
- Export to topogun or something similar to retopologize
- Bake the maps in maya?
- animate
I basically want to create characters for a game and animate them too.
Should I animate in Zbrush or Maya?
Thanks
Jarryd