ZBrushCentral

[ZBrush] - How to "apply" noise alpha to model?

Hey, I’ve added a noise alpha to my model after uv unwrapping (pic). What are the ways to “apply” the new alpha to my mesh?

If I click the “apply to mesh” under tool>surface my alpha texture is softened and destroyed… if I click the “Covert BPR to Geo” in the Geometry tab, it works perfectly but adds an extra 4million points/polys to the model haha. Any help on an alternative?

1212.jpg

The subtool needs enough polys to support the noise detail. I usually make a copy of the subtool and then add the noise last thing before making my maps. Then I delete the copy.

Hey thanks for the reply! You were right I had the sub div levels fairly low and it wasn’t able to maintain the detail so i cranked it up and it was fine. Thanks for the advice, I’m still very new to zbrush :wink: