Hey, I’ve added a noise alpha to my model after uv unwrapping (pic). What are the ways to “apply” the new alpha to my mesh?
If I click the “apply to mesh” under tool>surface my alpha texture is softened and destroyed… if I click the “Covert BPR to Geo” in the Geometry tab, it works perfectly but adds an extra 4million points/polys to the model haha. Any help on an alternative?