Hi I am sort of an newbie to the zbrush 3dCoat pipeline !
Just wanna know if there is a method of going about retopologizing a high res mesh in zbrush via the auto retopology in 3dcoat like the goz method pipeline with zbrush and max?
Like i am bysy trying to make my first decent animated carracter and is up into my head in qeustions and little awnsers!
Could someone that have managed to animated a low poly caracter high res adaptive skin help me .
I wanna animated this carracter!
Also, how do I export the paint map that i painted over the high res model cuase it does not come up under the texture and displacement and normals when I used my alphas and colours etc when I want to unwrap in uv master .
How do I go about this !
I then just want to go z lke straight away so max have the painted model as it is why all this uv’s not just bang ?Painted model directly with skin and all baked
?
Thanks hope there is someone out there that could make sence of my noob qeustions.
Thanks a milion.
goddog